Devlog #1
Overall Progress:
Created our first prototype/initial build for our game. Added a collection mechanic to the existing game structure/idea. Discussed feasibility and ways we could alter the game idea in a way that reduces scope. We also finalized our idea for a third-person camera perspective.
Art Team:
The art team focused on brainstorming ideas for characters, environment, and overall aesthetics. Proposed a low poly art style, a game with an open environment, and South Asian festival-like aesthetics.
Music Team:
The music team discussed the issue of writing music for the culture to which we do not natively belong. During the game jam, we made a rough music track and some of the essential sound effects as well as an ambience looping track.
CS Team:
We built upon our game jam prototype, refining the flight controls to feel more kinematic and fluid. Initially, we imported a library that enabled basic flight mechanics, giving the kite a space-shippy movement style. We made a collectible system that triggered when our flight went through a ring. Our focus this week was on iterating upon this system to create more natural-feeling movement.
Future Plans:
Future plans include beginning to work on the combat system, creating low poly assets, clearly defining the game idea with a robust goal, and further discussing scope.
Challenges and Discoveries:
Programming flight might be a challenge in itself. We might need to reconsider if we want our game to have combat at all.
Files
Get Bo Kata
Bo Kata
The Sky is Ours!
Status | In development |
Author | daniakhan |
Genre | Adventure |
Tags | Exploration, Flight, Unity |
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